It can be frustrating, especially because there is such a variety to potential loadouts and strategies. Certain guns and hacks are clearly superior to others and many firefights seem to end up the same way – often sniper battles with everyone using invulnerability or collapsing into a ball. However if the fundamentals are secure, it’s in the big picture meta that Hyper Scape falls apart, for there is an undeniable lack of balance in the game. There seems to be no downtime, because of the speed of movement you’re constantly sliding, jumping, and climbing around rooftops and into hallways. There is an intense sense of claustrophobia, as enemies could be around any corner or above any rooftop, and it gives a feeling of constant combat. Unlike many of its competitors, it focuses on verticality and tight indoor spaces. The map, while aesthetically boring after a while, is still a highlight. Again, the unlockable characters are dull as well – this is an insane sci-fi world, full of possible skins, and it seems they have done the bare minimum in terms of creative rewards. In fact, the battle pass is another area in which this title suffers the rewards are lackluster and feel lazy, and fifty percent of it consists of weapon skins in four different colors, just four. The base characters are boring stand-ins and the unlockable ones from the battle pass aren’t much better. This world, while beautiful in the first viewing, quickly becomes sterile and plain. Other titles like Apex Legends or Fortnite create a personality in the world, delivering characters that are interesting. I’m not expecting a whole narrative in a game like this, however there is nothing to interest the player past this point. This is a cool idea, but after that beginning cutscene they go nowhere with it. It’s a virtual competition played out in a dystopian world where people jack into headsets in order to escape their daily lives. This theme of good ideas poorly done starts from the outset: they introduce you to an intriguing world in a flashy opening cutscene.
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